![]() The control scheme is logical and easy to remember at all times during the game. Timing is also crucial, as you’ll be in mid-air for a lot of the game and won’t have the pseudo net of a platform beneath you to cushion your fall. You’ll also need to use your noodle for things like the correct angle and height for a jump before using the grappling hook. Sure, there are some brain teasers here - but they’re limited to figuring out just the right amount of momentum to have for a particular leap of faith. When you first lay eyes on it, you might think there’s a bit of Portal here with all the ambient lighting but there’s not. This is also more of a platformer than those games ever were and it sticks to that term fairly literally for much of the adventure. It’s a bit like Metroid or Bionic Commando, but the first-person perspective mixes things up a bit. ![]() ![]() All you know is your uncle is missing and this strange race of frog people have turned up at around the same time, so you wind up wondering if they did anything to him despite them seeming to be honest on the surface.ĪSAMU’s power suit increases the strength and agility of anyone who wears it, and it comes with a nifty energy beam grappling hook. Fear has set in and you have no idea what you’ll find on your journey. The core mechanics have been explained and you now know the true stakes of everything. Everyone is concerned about them and the village’s elder will even give you a giant crystal to upgrade your suit. They haven’t seen him in a while, but want to help you out if they can. You meet with Maddie – a young frog girl who lives in a village and knows your uncle. The challenge starts off quickly thanks to an obstacle course that doubles as a tutorial, which transitions nicely into continuing the narrative. You’ve got a fairly broad skillset to start the game off with as a basic jump, a power jump, and the grappling hook are available right away. Where that game focused on parkour-platforming though, this one focuses on precision platforming that tests your mettle quickly. It’s something we haven’t seen much of outside of Mirror’s Edge, and while it isn’t as stylized as that, it does succeed in offering a similarly-thrilling experience. This game is a rarity - a first-person platformer. This is where you learn the game’s key mechanics and first get hooked on the game’s core design. This suit allows you to swing around and wouldn’t you know it - that comes in handy when you’re transported into a mysterious world that doubles giant obstacle course. You did, however, find his observatory alongside a custom-fitted power suit he created just for you. You began by examining his home, but have no luck finding him. This adventure begins in a rather absorbing way - with your character talking to his daughter about an adventure in his younger days searching for his uncle Fred. And it wasn’t even a full game then! So unless they go completely overboard and cram in an aunt, a second uncle or a third cousin twice removed, it should be a worthy addition to the Steam library.A Story About My Uncle is certainly a strange title, but a fitting one. What it lacked in violence it made up for in atmosphere, an observation validated by its nomination for Game of the Year in the 2012 Swedish Game Awards. Why? Because the free demo, which is sadly no longer available now that an improved version is in the works, was good, letting you explore an eery landscape of floating boulders and bridges with a fun-to-use grappling hook mechanic in search of the titular uncle. ![]() ![]() And as awesome as it is to see these guys parlay a single college homework assignment into a full-fledged career in the game industry, that’s not the reason to be excited.Ī Story About My Uncle will be good. Gone North Games is, of course, the recently formed game development studio staffed entirely by the Södertörns University graduates who created A Story About My Uncle. But now Coffee Stain Studios, developers of Sanctum and Sanctum 2, have partnered with Gone North Games to bring the “non-shooter” to Steam later this year. The game, which until recently was actually just a demo, started out as a university project and has been available for free download since 2012. If you think its weird to see the phrases “first person” and “non-violent” in the same sentence, prepare to be weirded out by A Story About My Uncle. ![]()
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